Survey reveals vast majority of US gamers don’t know about blockchain games

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A recent survey has disclosed that a significant portion of American gamers remain unfamiliar with blockchain video games.

The Onepoll.com’s survey found that nearly 80% of gamers in the United States have either never heard of it, or have not played these types of games.

So blockchain games are popular or not?

52% of respondents had no knowledge of blockchain games at all, while another third of them were aware but had not played with them.

The survey, which collected responses from 2,000 adult gamers, highlighted the lack of interest within the gaming community regarding the features and potential benefits of blockchain games.

Despite the promise of functionalities like reselling in-game purchases, many gamers have yet to explore these opportunities.

blockchain

Who want the money back?

The survey revealed that 63% of participants believe they should receive refunds for in-game purchases if a game is stopped, while 34% feel that players should have a say in such decisions.

Blockchain games, with their built-in ability to offer refunds and player voting, often already address these concerns for their users.

This gap in awareness suggests that blockchain gaming could offer solutions to current issues in the gaming industry, such as the loss of in-game investments when a game shuts down.

The study also shows the financial commitment gamers have towards virtual items.

On average, gamers spend thousands of dollars over their lifetime on in-game resources, like weapons, and additional lives. This translates to an average monthly expenditure of nearly $9 per gamer.

In-game economy

In light of these findings, Unstoppable Games has introduced a new Starknet-based game, Influence, with the goal of highlight the benefits of blockchain gaming.

Chris Lexmond, founder and CEO of Unstoppable Games, told the potential for blockchain games to improve the gaming experience by allowing players to resell in-game items and recoup some of their investments.

Lexmond pointed out that the industry needs to better communicate these advantages to gamers, encouraging them to giving a shot to the blockchain gaming experience.

This step suggests a paradigm shift in how gamers can interact with and benefit from their in-game purchases, and if blockchain games become more widely adopted, players could see more control over their virtual assets and possibly even financial returns on their purchases.

The industry’s ability to effectively market and educate gamers about these benefits will be the most important factor in driving adoption.

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